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Old Aug 05, 2006, 03:54 AM // 03:54   #181
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/signed
also loved catacombs... besides there still needs to be a use for the most useless quest item EVER! That tattered cape thing after wasting all your lovely flowers on the little twerp Gwen.

*skip skip skip* Stonking new green for flower wastage
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Old Aug 05, 2006, 04:18 AM // 04:18   #182
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Quote:
Originally Posted by Kendar Muert
/signed
In WoW there are several dungeons that take HUGE teams , almost whole guilds, to clear them out. would like to see maybe one or two of these type places in Tyria, Cantha, or Elona, dont really care, but this might just grant that wish.
lol, that was incredibly precise (down to the staff with +20 e and -50 hp/-2 e regen).

although...going through a bunch of dark dwarves to get to a portal that gets you into an instance with fire critters and giants...

that sounds kinda familiar...

maybe the final boss could drop daggers for assassins and they could call them, "perdition blades"

to some extent that would be cool. i think sf burned anet out on free updates of that magnetude. They are planning on adding more content every 6 months in expansions though and it appears they want to add new types of content each time (3 cheers for alliance battles and the moving territory idea). maybe they'll add stuff like that later.

i think one of the things i like about gw is that there aren't any instances that require 40-man raids though i'm excited to see what they'll add in the next expansions.
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Old Aug 05, 2006, 04:56 AM // 04:56   #183
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/signed

Seems like an excellent idea. Maybe if there were like 2-4 bosses at the end and they drop random green items out of like 12-20.
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Old Aug 05, 2006, 03:51 PM // 15:51   #184
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/Signed and /signed again. Good luck when you send it away . Great idea.
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Old Aug 05, 2006, 10:11 PM // 22:11   #185
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Originally Posted by Voltar
lol, that was incredibly precise (down to the staff with +20 e and -50 hp/-2 e regen).

although...going through a bunch of dark dwarves to get to a portal that gets you into an instance with fire critters and giants...

that sounds kinda familiar...

maybe the final boss could drop daggers for assassins and they could call them, "perdition blades"

to some extent that would be cool. i think sf burned anet out on free updates of that magnetude. They are planning on adding more content every 6 months in expansions though and it appears they want to add new types of content each time (3 cheers for alliance battles and the moving territory idea). maybe they'll add stuff like that later.

i think one of the things i like about gw is that there aren't any instances that require 40-man raids though i'm excited to see what they'll add in the next expansions.
lol, ty, and i know what you mean about not liking dungeon raids too much, because they do get old, but I think every good mmo should have at least one lol, just not too many.
Would be hell for the monks tho, lol.
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Old Sep 18, 2006, 09:55 PM // 21:55   #186
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/SIGNED!!!!! x132429084590435

maybe the "charr in the catacombs" quest could be involved, where you actually fight the charr that was there, and he's level 24 - 31
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Old Nov 17, 2006, 07:31 PM // 19:31   #187
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With the attak of the charr, the catacombs rumbled and fell apart, the main entrance was blocked forever, but another opened somewhere else...

The layered catacombs sounds somehow like the tomb of primeval kings.

I think that should be a good way to add a repeteable elite mission to prophecies.
Once you deal with the Titans, you come to know that there is one more...

And you put a horde of undead, demons and abaddon titans down there.

Sharpen your steel! REady your spells! It's time now to look for the entrance!

/Signed
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Old Nov 18, 2006, 01:43 AM // 01:43   #188
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Quote:
Originally Posted by MithranArkanere
With the attak of the charr, the catacombs rumbled and fell apart, the main entrance was blocked forever, but another opened somewhere else...

The layered catacombs sounds somehow like the tomb of primeval kings.

I think that should be a good way to add a repeteable elite mission to prophecies.
Once you deal with the Titans, you come to know that there is one more...

And you put a horde of undead, demons and abaddon titans down there.

Sharpen your steel! REady your spells! It's time now to look for the entrance!

/Signed
Exactly! Id love to have the Catacombs opened too, but if you look at the map, the Catacombs were collapsed during the Searing. BUT, when leaving Pre, during the mission with Rurik, doesnt he say in the briefing that the Charr boss(dont know name) "mustve found a tunnel from the Catacombs"? Id also like the ability to get to the area north of Ranik in Pre(Serenity Temple). Its a rather large area on the map to be unmappable, and hell, why not make all of post dear ascalon area accessible in pre? Grendich, Serenity, Nolani, Diessa, ect. You could have a NPC at Yaks entrance saying noone is allowed past this point(something about "Rumblings of discontent", and "A rise in anti-human sentiment" maybe).
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Old Mar 12, 2007, 12:07 AM // 00:07   #189
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/signed

you can never have enough of the catacombs
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Old Mar 12, 2007, 12:09 AM // 00:09   #190
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/signed

i love catacombs ^^
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Old May 05, 2007, 07:00 PM // 19:00   #191
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Late post but sounds like Anet going to give you what you wanted by the way of GW_EN 18 multy lvl dungeons under the land of Tryia.
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Old May 05, 2007, 10:24 PM // 22:24   #192
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See also GW:EN I dont know if it will feature the catacombs themselves but I think it will be close.

~the rat~
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Old May 05, 2007, 11:20 PM // 23:20   #193
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talk about a ressurection of a post lol
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Old May 05, 2007, 11:25 PM // 23:25   #194
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Well i definately gotta /SIGNED this (hehe) omg i would love to have the catacombs back in action and the ideas ur guys r spittin out...i have two words 'ssssuuuu wwweeeetttt' com'on Anet plz do this its time to bring back the glory of the good ol' days =)
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Old May 05, 2007, 11:32 PM // 23:32   #195
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Quote:
Originally Posted by Skuld
sounds like zelda
sounds like diablo
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Old May 06, 2007, 01:14 AM // 01:14   #196
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Lol, looks like we're all getting our wish in EotN. "18 Multilevel Dungeons". Also, it seems that some of the screenshots look like the catacombs, or something better :P

/signed
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Old May 06, 2007, 01:22 AM // 01:22   #197
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If GW:EN does not feature the re-opening of the catacombs it is still something that should definitely happen.

I would also like to see Skullreaver (that boss at the end) drop the sephis axe he's always wielding, naming the axe wouldn't be hard either... hmmm.... I wonder... The Skullreaver anyone?

anyway, put some slightly higher level spiders in there, maybe include a tameable cave spider or devourer (default level 5). I would also like to see the addition of coffins that are "pillage-able" like chests. They would require no keys and have decent loot (recharged once a month like the elonian ones) but you don't know what else will pop out (some higher level undead, woohoo).

And y'all remember the prized moa bird quest? Well, let's say for a minute that Oberan got a little giddy down there and tried to animate the moa... ATTACK OF THE ZOMBIE MOA BIRD! hey, it could happen...

And all those restless spirits could still be there doing.... something..... and serving.... yeah, ok.... they would serve no purpose whatsoever, but it would still be cool.
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Old May 06, 2007, 05:06 AM // 05:06   #198
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/signed
Blow me away and let my warrior enjoy the undead hunt once more.
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Old May 06, 2007, 03:28 PM // 15:28   #199
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ok, i am going to suggest some things from nightfall for this.

1) on the refuge outposts, make it kind of like the sanctuary quests... clear out the bugs.. all that

at the end of each stage there would be a room full of spiders and undead. you must clear the room and make it safe to rest in. these would be one time only room-clearings (unless someone in your party hadn't cleared the room yet)

2) a map for the refuge rooms
kinda like the torment area.. just a scroll like thing with outposts possibly named "stage one refuge area" ...nothing fancy
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Old May 06, 2007, 04:18 PM // 16:18   #200
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The catacombs is one of the few areas that are actually beautiful. So much of the landscape is boring and drab, but the catacombs is simply a pleasure to explore. Definitely an area that needs to be reused!
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